Welcome to the repository for the Animal-AI Olympics competition where you will find all the code needed to compete in this new challenge. Note that for the moment this repo contains only the training environment (v0.1) that will be used for the competition and does not contain any competition tests or information for entering. If everything goes well the competition will be live on June 30th. Until then we will be continually updating with bug fixes and small changes to environment. However, the general structure will stay the same so it's not too early to start working with the environment. For more information on the competition itself and to stay updated with any developments, head to the Competition Website and follow @MacroPhilosophy and @BenBeyret on twitter.
The environment contains an agent enclosed in a fixed sized arena. Objects can spawn in this arena, including positive and negative rewards (green, yellow and red spheres). All of the hidden tests that will appear in the competition are made using the objects in the training environment. We have provided some sample environment configurations that should be useful for training, but part of the challenge will be experimenting and designing new configurations.
The goal of this first release is to seek feedback from the community as well as to provide the environment for research prior to the launch of the competition itself. The competition version of the environment will be similar to this one, however we are open to suggestion (for minor changes) and especially bug reports! Head over to the issues page and open a ticket using the
You can read the development blog here. It covers further details about the competition as well as part of the development process.
The Animal-AI package works on most platforms.
First of all your will need
python3.6 installed. You will find a list of requirements in the
pip you can run:
on Linux and mac:
pip install -r requirementsOthers.txt
pip install -r requirementsWindows.txt
python3.6 is required to install
tensorflow>=1.7,<1.8 which is only used for the training script we provide as an example. Should you wish to use another version of python you can remove the first line from the requirement files. You will still be able to use the
visualizeArena.py script, but not the
Finally download the environment for your system:
You can now unzip the content of the archive to the
env folder and you're ready to go! Make sure the executable
AnimalAI.* is in
env/. On linux you may have to make the file executable by running
chmod +x env/AnimalAI.x86_64.
Head over to Quick Start Guide for a quick overview of how the environment works.
If you launch the environment directly from the executable or through the VisualizeArena script it will launch in player mode. Here you can control the agent with the following:
|W||move agent forwards|
|S||move agent backwards|
|A||turn agent left|
|D||turn agent right|
Note: on some platforms, playing manually in full screen makes the environment slow, keep the environment in window mode for better performance.
We will be releasing further details about the tests in the competition over the coming weeks. The tests will be split into multiple categories from the very simple (e.g. food retrieval, preferences, and basic obstacles) to the more complex (e.g. working memory, spatial memory, object permanence, and object manipulation). For now we have included multiple example config files that each relate to a different category. As we release further details we will also specify the rules for the type of tests that can appear in each category. Note that the example config files are just simple examples to be used as a guide. An agent that solves even all of these perfectly may still not be able to solve all the tests in the categories but it would be off to a very good start.
For now please cite the Nature: Machine Intelligence piece:
Crosby, M., Beyret, B., Halina M. The Animal-AI Olympics Nature Machine Intelligence 1 (5) p257 2019.
The Animal-AI Olympics was built using Unity's ML-Agents Toolkit.
The Python library located in animalai is almost identical to ml-agents v0.7. We only added the possibility to change the configuration of arenas between episodes. The documentation for ML-Agents can be found here.
Juliani, A., Berges, V., Vckay, E., Gao, Y., Henry, H., Mattar, M., Lange, D. (2018). Unity: A General Platform for Intelligent Agents. arXiv preprint arXiv:1809.02627
Occasionally will spawn an empty arena in play mode. Temporary fix: just press R to respawn.
Occasional slow frame rates in play mode. Temporary fix: reduce screen size.
- Offer a gym wrapper for training
- Add protobuf for arena spawning feedback
- Improve the way the agent spawns
- Add lights out configurations.
- Improve environment framerates
- Add moving food
v0.3 - Lights off, remove Beams and add cylinder
- We added the possibility to switch the lights off at given intervals, see here
- visualizeLightsOff.py displays an example of lights off, from the agent's point of view
- Beams objects have been removed
Cylinderobject has been added (similar behaviour to the
- The immovable
Cylindertunnel has been renamed
v0.2 - New moving food rewards, improved Unity performance and bug fixes
v0.1 - Initial Release